The first level we played was stealth-based to begin with, requiring us to make our way through an industrial building of sorts without being detected by any of the aliens that were guarding it. The game is 90-percent complete at present, but the version on display essentially consisted of just a handful of levels taken from various stages of the game. On a recent visit to Ubi Soft's booth at ECTS, we got to check out a few levels from the PS2 version of Beyond Good & Evil.
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